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Duck, your reviews need work.

Got a suggestion for the site? Post it here, and I'll check it out. And no, I'm not hiring any new writers.

Moderator: WJUK

Duck, your reviews need work.

Postby ryanrab1 on Fri Aug 08, 2008 5:47 am

First off, this is my opinion, I'm only going to say what I think, and Duck, I don't want you to take this harshly.

And remember, this is all purely subjective!

In you reviews, you barely ever look at the negatives of a game, and it seems you are scared to give anything below a 7.5, reviews are meant to be objective, and you should try to use a full scale.

Also here are some of you really bad moments in you reviews:

1. Multiplayer: 8.3/10
Visiting other people's towns online is interesting, but once you get there and look around, there's not much else to really do. Still, seeing what some people have done to decorate their homes and towns is really an activity itself. The big problem with multiplayer, though, is how the developer handled card-sharing. One house? Come on! Surely it would have been possible to put in separate houses!

(How can you say Multiplayer is really good in score form, but when you try to explain the score you call the Multiplayer boring and repetitive?)

2. Storyline: 9.0/10
To be fair, Wild World doesn't really have much of a storyline. Really, it's more of a premise. However, without that little shred of story, none of this game would be the same. Humans moving into a town occupied by animals, paying off loans to a raccoons, and buying clothes from hedgehogs... Definitely unique, and insanely charming.

(Play a game like BioShock or MGS, then you will see what a good story is!)

3.Longevity: 7.75/10
No matter how justified it may be, LostWinds is still a short game, clocking in at about three or so hours from start to finish. A little more playtime can be squeezed out by collecting all the golden statues scattered about, but that's the kind of thing that gets boring after the first time. Still, three hours is pretty decent for a downloaded game.

(If it doesn't have much to do after you beat the game, then why not a 4 for Longevity, the time it takes to beat the game is not what Longevity means!)

And there are many more things that I could point out, that I just don't have the time to do.

Duck, again in my opinion, you should get rid of the breakdowns at the end of the review, and use a system like 1up.com's (were you use the grading scale, A+, A, A-, B+, B, B-, C+, C, C-, D+, D, D-, F.

And that's it for now, let the replies roll in!

I'm ready for it!

I'll just drink some tequila while I wait...

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Last edited by ryanrab1 on Fri Aug 08, 2008 8:47 pm, edited 1 time in total.
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Postby WJUK on Fri Aug 08, 2008 3:10 pm

Your picture doesn't work.

And I agree slightly with what you say. Duck is sometimes too lenient but that's just his way, he focuses much more on the positive than the negative and that's just his way.

Sometimes sections should be left out of the scoring if it seems insignificant. When I buy Lost Winds I'm clearly not looking for some 20-hour epic game, so longevity should really be left out of the equation.

The thing about AC is that there IS a story. YOUR STORY. Your comparison of AC with games like Bioshock and MGS are unfair. With the latter games the plot is moved forward by cinematics and it follows a fairly linear experience. But on AC, the world is your playground and you get to do anything in it. Like Will Wright said, sometimes it's the unscripted moments that stick in your head. Not the rolling cinematics that the developers put in.

I agree that Duck's reviews aren't perfect. But he's learning and improving all the time. You shouldn't be too harsh on him (sometimes it's really hard to express things in words - I would know).
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Postby PsychoDuck on Fri Aug 08, 2008 4:16 pm

I'm never one to ignore criticism. However, I feel you were a little too harsh in the title of this thread. Still, though, here goes.

"1. Multiplayer: 8.3/10
Visiting other people's towns online is interesting, but once you get there and look around, there's not much else to really do. Still, seeing what some people have done to decorate their homes and towns is really an activity itself. The big problem with multiplayer, though, is how the developer handled card-sharing. One house? Come on! Surely it would have been possible to put in separate houses!

(How can you say Multiplayer is really good in score form, but when you try to explain the score you call the Multiplayer boring and repetitive?)"


I never said it was repetitive. I never said it was boring, either. All I said was Nintendo didn't put enough in there for people to do. Having fishing competitions is a blast the first few times, but it can get a little old. The really great part about AC:WW's online multiplayer is visiting people's towns and seeing what they've done with them. Observing the neighbours, checking out their custom patterns, and even getting a good look at the randomly-generated landscape they were given. The real fun of AC:WW's online play is seeing what other people are up to. My wording in the review may not have been as accurate, though, I'll say that much. I'm always trying to improve.

"2. Storyline: 9.0/10
To be fair, Wild World doesn't really have much of a storyline. Really, it's more of a premise. However, without that little shred of story, none of this game would be the same. Humans moving into a town occupied by animals, paying off loans to a raccoons, and buying clothes from hedgehogs... Definitely unique, and insanely charming.

(Play a game like BioShock or MGS, then you will see what a good story is!)"


Allow me to respond to this quote with another:

"To be fair, Wild World doesn't really have much of a storyline. Really, it's more of a premise."


The "premise" of Animal Crossing didn't truly fit into any of my pre-determined categories, so I had to cram it into Storyline. In retrospect, this may not have been the greatest decision, and I admit that. To reiterate, Storyline in this case was more regarding the premise of Animal Crossing, which is brilliant.

"3.Longevity: 7.75/10
No matter how justified it may be, LostWinds is still a short game, clocking in at about three or so hours from start to finish. A little more playtime can be squeezed out by collecting all the golden statues scattered about, but that's the kind of thing that gets boring after the first time. Still, three hours is pretty decent for a downloaded game.

(If it doesn't have much to do after you beat the game, then why not a 4 for Longevity, the time it takes to beat the game is not what Longevity means!)"


As I said in the review, "three hours is pretty decent for a downloaded game". That being said, how much additional content could you want in a downloaded WiiWare game? Considering the Wii's insane memory restrictions, I'm willing to forgive a lack of after-game activities.

"Duck, again in my opinion, you should get rid of the breakdowns at the end of the review, and use a system like 1up.com's (were you use the grading scale, A+, A, A-, B+, B, B-, C+, C, C-, D+, D, D-, F."


I've considered that in the past, I assure you. But really, what's an A+ but another way of saying "95 to 100%"? What is a D- but another way of saying "55 to 50%"? In the end, they all come down to the same basic outcome.

As for the breakdowns themselves, I feel it's important for the reader to once again have the review summarized for them at the end, refreshing the key points of the review in their memory. Also, I feel it's important to score each aspect individually. A game could be beautiful and have an amazing story, but play like crap. This point could easily become lost in a simple "6.5/10".

One last thing:

"it seems you are scared to give anything below a 7.5"


I'm not "scared", it's just that none of the game I've reviewed so far deserve a score lower than 7.5/10. Elebits and Destroy All Humans: Big Willy Unleashed deserved the 7.5/10 that they got, and it had nothing to do with me being "scared".

Again, let me reiterate that I am always trying to improve. Looking back, the quality of some of my earlier articles is so terrible to me that I don't even want to mention their names ever again. I can always look back at something and say "You know, that could have been a lot better". I take this point with me and log it away, then do my best to avoid it in my next article.

Thank you for your criticism. However, please try to be less harsh in your thread titling next time. Nothing you pointed out here is really "terrible". Try to avoid hyperbole when possible. Thanks.
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Postby ryanrab1 on Fri Aug 08, 2008 8:45 pm

I did meen to change the title. That was suppose to be a filler till I thought of something better. I guess I forgot to change it, sorry about that.

Also, if your going to keep the breakdown, you don't have to keep the same breakdown categorise for every review.
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Postby PsychoDuck on Fri Aug 08, 2008 11:36 pm

ryanrab1 wrote:Also, if your going to keep the breakdown, you don't have to keep the same breakdown categorise for every review.


I've been considering this, I assure you.
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Postby Tónythegamer on Wed Aug 13, 2008 12:47 am

Great constructive criticism, but I agree somewhat with Ryan (that is becoming a bad habit), that you need to also evaluate the bad side of a game, not what it does not implement. The multi player in Wild world is a good example, its a real improvement, but it has room for improvement.
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Postby ryanrab1 on Wed Aug 13, 2008 6:01 am

Tónythegamer wrote:Great constructive criticism, but I agree somewhat with Ryan (that is becoming a bad habit), that you need to also evaluate the bad side of a game, not what it does not implement. The multi player in Wild world is a good example, its a real improvement, but it has room for improvement.


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Postby Psychogoose on Tue Aug 19, 2008 2:52 am

I always like to compare certain factors of a game to other games. Brawl has horrible online multiplayer, yet Mario Kart holds with it the best online experience I've ever had on a Nintendo console. Animal Crossing doesn't look nearly as good as Phantom Hourglass, so that should be tooken into account too. If it has strengths in a certain category but is not as good as another game in that same genre, then it's wise to score the game lower.

Your reviews are getting better every time. Sometimes I do think you score stuff too high (Brawl, Battle Revolution), but I agree with a lot of what you state.
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