I bought the game yesterday (Happy B-day to me!), and
finally got the Homebrew Channel installed so I can play it. I've only played to
just outside the subway station, so here are some
very early Fragile impressions:
Control issues first:
Flashlight/camera control takes some getting used to, but hardly the 'bad controls' I read comments about. If you point off the screen, Seto controls like Link in the 3D Legend of Zelda games (he'll run in whatever direction you move the analog stick, 'Z' button to center camera behind). When pointing the remote at the screen, camera turning works on a sort of 'bounding box'; if you press 'back' on the analog stick, you'll slowly walk backwards (he'll always face where the cursor/flashlight is facing). If you're pointing at a surface you passed, he'll turn around and face it, which gets kind of annoying (and hard to explain

).
Through the subway, the game's atmosphere is great. It's dark, but in an intriguing kind of way: I just want to keep exploring and looking at everything. The environments look fantastic, as do the characters. You can hold 'B' to see from a first-person perspective; from there, hold 'A' to either examine something (controller will vibrate when cursor goes on something of interest), or to simply zoom in further. Lots of small things to look at: writing on walls/floors, posters strewn about... little things to help bring the game to life. If any animals are nearby, you'll hear them on the Wii remote; which is cool, but I was immediately wishing the remote's speaker was louder.
The game starts in an observatory, but quickly has you exploring a subway in pursuit of the girl you stumble across. You find a "Personal Frame", a sort of back-pack/computer thing, that both provides something to talk to, and miscellaneous information (though I don't know enough Japanese/Kanji yet to know *how much/what kind of* information). Some items you find strewn about seem to provide some short story/background info when you rest at a bonfire type place (which are
all over the place so far); you also get to save the game at said bonfires.
Combat so far is relatively simple; I can't find a lock-on button (but there may be one and I simply fail at finding it). 'A' attacks: mash 'A'-button for what seems to be a weaker 3-hit combo; mash at a slower pace for (I think) a medium-strength 3-hit combo; time attacks properly for (again, I think) a stronger 3-hit combo; the color and animation of 'swings' changes to, I assume, signify different strengths. Different/stronger weapons seem to be findable, or maybe even buyable. Initial enemies were borderline harmless, attacking only if I stood still for several seconds. I stumbled across some dogs that had me wishing for the maybe-non-existent lock-on button (need to find out if there is one, maybe hunt the manual for ロックオン (ROKKU ON) or something).
Could have used a
bit more work on some of the miscellaneous dialog scenes, since every now and then when Seto talking to the "Personal Frame" the camera's simply looking at him, and he's just standing there talking, nothing more.
So far, I loving the game. I just wish my comprehension of Japanese was further along, so I could
fully enjoy the game; at least the game's giving me some motivation for studying again

.
Here's hoping for a localization!
And please forgive the sloppy-ish writing. It's not one of my strong points.