by Ceph on Sun May 24, 2009 6:24 pm
My Xbox 360 is such a trooper. I bought it the week Oblivion came out, so it's a relatively early console, yet still runs as good as it did when I bought it (aside from an issue here and there with the disc tray). It has seen two nights of 7+ hours play in the past week (7 hours of CoD4 last Monday, and about 10 hourse of RE5 last night/this morning). My friend is on his third of fourth, one brother upgraded to an Elite which RROD'd on him (warranty replaced), same situation with other brother (Best Buy replacement plan). Mine's still going (and I think my brother's former console is still going! He sold it to a friend).
On a related note, RE5, while not scary/creepy/difficult (on default/medium difficulty), is actually a lot of fun to play with someone. My friend and I played through it between Friday/Saturday and Saturday/Sunday nights/mornings. Biggest complaint is with the pacing. It feels so much more like "HOLLYWOOD BLOCKBUSTER" than it does Resident Evil, particularly with a few excessive QTE scenes. It's rather point A to B stuff (linear level progression, "Chapter 1-1/2/3", buy/upgrade guns between levels), and the story it guided you along wasn't terribly exciting.
I miss the more "openness" of the previous ones (I haven't played RE4, btw), it felt more like you were trying to figure out what was going on.
And they were, you know: scary. If you've got a rocket-launcher wielding Nemesis chasing after you, you're on the edge of your seat. I had approximately 0 such feelings.
It's basically an action shooter with a "OMG YOU CAN'T MOVE AND SHOOT" gimmick thrown in to make it "feel" like RE(4). The multiplayer co-op manages to largely veto most negative points I had, but I can imagine I'd just not like the game single player.
(end spoilers of (potentially) vast proportions:)
[spoil]Also, last boss was kind of lame. For some reason, the game didn't move along the events, so I wasted all of my bullets before we could even really hurt him. Once the game decided we could actually pursue, my friend proceeded to use all of his bullets fighting it. He's still swinging away, and we have 0 bullets. If you stay close together the boss can never really hurt you (provided you're reasonably perceptive; his "spinning tentacle" attack/thing will still hit you). Both players get close to him, and save eachother as they get grabbed. We ended up knifing Albert Wesker to death. Not the QTE cutting, just standing on either side of him slashing, so when his weak spot showed, we were there to slash it (for not so massive damage); or to save each other if grabbed. Crummy ending too.[/spoil]
OH YEAH. Call of Duty 4 is A-M-A-Z-I-N-G, in about every way a first person shooter can be (aside from a helicopter related segment). Exciting gunfights, wonderful directing, and some truly epic moments.